extends ActorV


onready var _skin=$body/skin
func start(i_actorM):
	.start(i_actorM)
	if actorM.skin:
		_set_skin(actorM.skin)
func _set_skin(img:String):
	var texture=load('res://image/monsters/'+img+'.png')
	if texture:
		_skin.texture=texture
	pass
